No. 032b
Hangyu Cryst
Its gigantic arms can tear through blocks of ice. There were times when great sinners were tied in the town square and had their hair torn out by as a brutal form of public humiliation.
Work Suitabilities
Cooling
Lv. 1
Gathering Level
Lv. 1
Handiwork
Lv. 1
Transporting
Lv. 2
Info
Size
XS
Rarity
2
Genus
Other
Element Type #1
Ice
Element Type #2
Food Amount
2
Max Full Stomach
150
Stats
HP
80
Stamina
100
Melee Attack
70
Shot Attack
80
Defense
70
Support
100
Craft Speed
100
Price
1020
Movement
Slow Walk Speed
50
Walk Speed
100
Run Speed
400
Ride Sprint Speed
550
Transportation Speed
250
Other
Full Stomach Decrease Rate
1
Capture Difficulty
1.0
Experience Ratio
1
Male Probability
50
Combination Rank
1422
Winter Trapeze
While in team, can be summoned and used instead of a glider. Carries the player high up while gliding.
Ice Missile
Power
30
Cool Time
3
Min Range
800
Max Range
3000
Element Type
Ice
Category
Shot
Effect #1
Freeze
Value #1
103
Effect #2
Value #2
Creates ice lances in the air that fly towards enemies.
Power Shot
Power
35
Cool Time
4
Min Range
600
Max Range
3000
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges energy into a focused blast.
Icicle Cutter
Power
55
Cool Time
10
Min Range
500
Max Range
4000
Element Type
Ice
Category
Shot
Effect #1
Freeze
Value #1
50
Effect #2
Value #2
Creates a crescent blade of ice and hurls it forward.
Iceberg
Power
70
Cool Time
15
Min Range
100
Max Range
9999
Element Type
Ice
Category
Shot
Effect #1
Freeze
Value #1
100
Effect #2
Value #2
Summons a sharp ice lance under an enemy.
Cryst Breath
Power
90
Cool Time
22
Min Range
100
Max Range
1000
Element Type
Ice
Category
Shot
Effect #1
Freeze
Value #1
100
Effect #2
Value #2
Enshrouds an enemy in a frigid blast of air, dealing continuous damage.
Blizzard Spike
Power
130
Cool Time
45
Min Range
1000
Max Range
9999
Element Type
Ice
Category
Shot
Effect #1
Freeze
Value #1
100
Effect #2
Value #2
Creates a giant lump of ice and hurls it at an enemy. It deals damage to those in the surrounding area upon impact.