No. 037
Eikthyrdeer
The one who possesses the most impressive antlers becomes the leader of the herd. If their antlers are broken, they become depressed and leave the herd never to be seen again.
Work Suitabilities
Lumbering
Lv. 2
Info
Size
L
Rarity
4
Genus
FourLegged
Element Type #1
Neutral
Element Type #2
Food Amount
5
Max Full Stomach
350
Stats
HP
95
Stamina
100
Melee Attack
70
Shot Attack
80
Defense
80
Support
100
Craft Speed
100
Price
2620
Movement
Slow Walk Speed
80
Walk Speed
120
Run Speed
700
Ride Sprint Speed
900
Transportation Speed
390
Other
Full Stomach Decrease Rate
1
Capture Difficulty
1.0
Experience Ratio
1
Male Probability
50
Combination Rank
920
Guardian of the Forest
Can be ridden. Can perform a double jump while mounted. Increases efficiency of cutting trees.
Power Shot
Power
35
Cool Time
4
Min Range
600
Max Range
3000
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges energy into a focused blast.
Antler Uppercut
Power
50
Cool Time
5
Min Range
550
Max Range
2000
Element Type
Neutral
Category
Melee
Effect #1
Value #1
Effect #2
Value #2
Eikthyrdeer's exclusive skill. Charges at foes and uses antlers to launch them into the air. If used while riding, the direction of the charge can be controlled.
Stone Blast
Power
55
Cool Time
10
Min Range
500
Max Range
4000
Element Type
Ground
Category
Shot
Effect #1
Muddy
Value #1
100
Effect #2
Value #2
Fires a barrage of stones forward.
Stone Cannon
Power
70
Cool Time
15
Min Range
500
Max Range
2500
Element Type
Ground
Category
Shot
Effect #1
Muddy
Value #1
35
Effect #2
Stun
Value #2
20
Digs up a boulder and hurls it at an enemy.
Power Bomb
Power
70
Cool Time
15
Min Range
1000
Max Range
9999
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges a massive amount of energy before firing a large destructive ball.
Rock Lance
Power
150
Cool Time
55
Min Range
1
Max Range
9999
Element Type
Ground
Category
Shot
Effect #1
Muddy
Value #1
100
Effect #2
Value #2
Generates a sharp rock spear under an enemy.
Pal Blast
Power
150
Cool Time
55
Min Range
500
Max Range
1800
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges destructive energy before firing a high-powered beam forward across a wide area.