No. 001
Lamball
A walk up a hill tends to end with this Pal tumbling back down. This causes it to become dizzy and unable to move, making it easy to capture and kill. As a result, this Pal has tumbled down to the very bottom of the food chain itself.
Work Suitabilities
Farming
Lv. 1
Handiwork
Lv. 1
Transporting
Lv. 1
Info
Size
XS
Rarity
1
Genus
Humanoid
Element Type #1
Neutral
Element Type #2
Food Amount
2
Max Full Stomach
150
Stats
HP
70
Stamina
100
Melee Attack
70
Shot Attack
70
Defense
70
Support
100
Craft Speed
100
Price
1000
Movement
Slow Walk Speed
23
Walk Speed
40
Run Speed
400
Ride Sprint Speed
550
Transportation Speed
160
Other
Full Stomach Decrease Rate
1
Capture Difficulty
1.5
Experience Ratio
1
Male Probability
50
Combination Rank
1470
Fluffy Shield
When activated, equips to the player and becomes a shield. Sometimes drops Wool when assigned to Ranch.
Roly Poly
Power
35
Cool Time
1
Min Range
0
Max Range
1000
Element Type
Neutral
Category
Melee
Effect #1
Value #1
Effect #2
Value #2
Lamball's special skill. Curls into a ball, rolling after any enemies in its way. Becomes dizzy and unable to move after the attack ends.
Air Cannon
Power
25
Cool Time
2
Min Range
500
Max Range
4000
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Quickly fires a burst of highly pressurized air.
Power Shot
Power
35
Cool Time
4
Min Range
600
Max Range
3000
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges energy into a focused blast.
Implode
Power
180
Cool Time
55
Min Range
0
Max Range
1000
Element Type
Neutral
Category
Shot
Effect #1
Burn
Value #1
100
Effect #2
Value #2
Risks its life to cause a violent explosion. Becomes incapacitated afterwards.
Electric Ball
Power
50
Cool Time
9
Min Range
500
Max Range
2500
Element Type
Electric
Category
Shot
Effect #1
Electrical
Value #1
50
Effect #2
Value #2
Fires an electric ball that slowly pursues an enemy.
Power Bomb
Power
70
Cool Time
15
Min Range
1000
Max Range
9999
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges a massive amount of energy before firing a large destructive ball.
Pal Blast
Power
150
Cool Time
55
Min Range
500
Max Range
1800
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges destructive energy before firing a high-powered beam forward across a wide area.