No. 038
Nitewing
It carries newborn Pals to its nest and raises them as a surrogate parent. Once the baby Pal has fattened up, it hunts them.
Work Suitabilities
Gathering Level
Lv. 2
Info
Size
L
Rarity
3
Genus
Bird
Element Type #1
Neutral
Element Type #2
Food Amount
7
Max Full Stomach
475
Stats
HP
100
Stamina
100
Melee Attack
100
Shot Attack
95
Defense
80
Support
100
Craft Speed
100
Price
6300
Movement
Slow Walk Speed
150
Walk Speed
150
Run Speed
600
Ride Sprint Speed
750
Transportation Speed
450
Other
Full Stomach Decrease Rate
1
Capture Difficulty
1.0
Experience Ratio
1
Male Probability
50
Combination Rank
420
Travel Companion
Can be ridden as an flying mount.
Air Cannon
Power
25
Cool Time
2
Min Range
500
Max Range
4000
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Quickly fires a burst of highly pressurized air.
Tornado Attack
Power
65
Cool Time
13
Min Range
0
Max Range
2500
Element Type
Neutral
Category
Melee
Effect #1
Value #1
Effect #2
Value #2
Nitewing's exclusive skill. Generates a tornado before soaring towards its target.
Wind Cutter
Power
30
Cool Time
2
Min Range
500
Max Range
3000
Element Type
Grass
Category
Shot
Effect #1
IvyCling
Value #1
35
Effect #2
Value #2
Fires a high speed blade of wind that flies straight at an enemy.
Power Bomb
Power
70
Cool Time
15
Min Range
1000
Max Range
9999
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges a massive amount of energy before firing a large destructive ball.
Sand Tornado
Power
80
Cool Time
18
Min Range
100
Max Range
3000
Element Type
Ground
Category
Shot
Effect #1
Muddy
Value #1
65
Effect #2
Value #2
Generates two sand tornadoes on either side before launching them at an enemy.
Grass Tornado
Power
80
Cool Time
18
Min Range
700
Max Range
3000
Element Type
Grass
Category
Shot
Effect #1
IvyCling
Value #1
65
Effect #2
Value #2
Generates two tornadoes on either side before launching them at an enemy.
Pal Blast
Power
150
Cool Time
55
Min Range
500
Max Range
1800
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges destructive energy before firing a high-powered beam forward across a wide area.