No. 049
Gorirat
It beats the ground rhythmically to communicate with its comrades. The meaning of each rhythm differs by troop, but the distinction between them is still largely unknown.
Work Suitabilities
Handiwork
Lv. 1
Lumbering
Lv. 2
Transporting
Lv. 3
Info
Size
S
Rarity
5
Genus
Humanoid
Element Type #1
Neutral
Element Type #2
Food Amount
3
Max Full Stomach
225
Stats
HP
90
Stamina
100
Melee Attack
110
Shot Attack
95
Defense
90
Support
100
Craft Speed
100
Price
2010
Movement
Slow Walk Speed
66
Walk Speed
100
Run Speed
550
Ride Sprint Speed
720
Transportation Speed
250
Other
Full Stomach Decrease Rate
1
Capture Difficulty
1.0
Experience Ratio
1
Male Probability
50
Combination Rank
1040
Full-power Gorilla Mode
When activated, unleashes a primal fury that increases Gorirat's attack power.
Sand Blast
Power
40
Cool Time
4
Min Range
500
Max Range
3000
Element Type
Ground
Category
Shot
Effect #1
Muddy
Value #1
50
Effect #2
Value #2
Hurls sticky mud at an enemy.
Power Shot
Power
35
Cool Time
4
Min Range
600
Max Range
3000
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges energy into a focused blast.
Ground Pound
Power
85
Cool Time
14
Min Range
0
Max Range
500
Element Type
Neutral
Category
Melee
Effect #1
Value #1
Effect #2
Value #2
Gorirat's exclusive skill. Pounds the ground twice before leaping into the air and unleashing a powerful punch.
Stone Blast
Power
55
Cool Time
10
Min Range
500
Max Range
4000
Element Type
Ground
Category
Shot
Effect #1
Muddy
Value #1
100
Effect #2
Value #2
Fires a barrage of stones forward.
Seed Machine Gun
Power
5
Cool Time
9
Min Range
0
Max Range
300
Element Type
Grass
Category
Shot
Effect #1
IvyCling
Value #1
100
Effect #2
Value #2
Fires a volley of hard seeds at enemies in front of it.
Power Bomb
Power
70
Cool Time
15
Min Range
1000
Max Range
9999
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges a massive amount of energy before firing a large destructive ball.
Pal Blast
Power
150
Cool Time
55
Min Range
500
Max Range
1800
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges destructive energy before firing a high-powered beam forward across a wide area.