No. 047
Galeclaw
A Pal that can easily take flight even while grasping a human. It is, however, prone to letting go when tired, which has led to the sudden demise of more than a few souls.
Work Suitabilities
Gathering Level
Lv. 2
Info
Size
M
Rarity
2
Genus
Bird
Element Type #1
Neutral
Element Type #2
Food Amount
4
Max Full Stomach
300
Stats
HP
75
Stamina
100
Melee Attack
120
Shot Attack
85
Defense
60
Support
100
Craft Speed
100
Price
2010
Movement
Slow Walk Speed
100
Walk Speed
200
Run Speed
600
Ride Sprint Speed
700
Transportation Speed
400
Other
Full Stomach Decrease Rate
1
Capture Difficulty
1.0
Experience Ratio
1
Male Probability
50
Combination Rank
1030
Galeclaw Rider
While in team, can be summoned and used instead of a glider. Allows you to fire a gun while gliding with this Pal.
Gale Claw
Power
60
Cool Time
8
Min Range
0
Max Range
1000
Element Type
Neutral
Category
Melee
Effect #1
Value #1
Effect #2
Value #2
Galeclaw's exclusive skill. Soars through the air with its talons outstretched forward.
Air Cannon
Power
25
Cool Time
2
Min Range
500
Max Range
4000
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Quickly fires a burst of highly pressurized air.
Sand Blast
Power
40
Cool Time
4
Min Range
500
Max Range
3000
Element Type
Ground
Category
Shot
Effect #1
Muddy
Value #1
50
Effect #2
Value #2
Hurls sticky mud at an enemy.
Wind Cutter
Power
30
Cool Time
2
Min Range
500
Max Range
3000
Element Type
Grass
Category
Shot
Effect #1
IvyCling
Value #1
35
Effect #2
Value #2
Fires a high speed blade of wind that flies straight at an enemy.
Sand Tornado
Power
80
Cool Time
18
Min Range
100
Max Range
3000
Element Type
Ground
Category
Shot
Effect #1
Muddy
Value #1
65
Effect #2
Value #2
Generates two sand tornadoes on either side before launching them at an enemy.
Grass Tornado
Power
80
Cool Time
18
Min Range
700
Max Range
3000
Element Type
Grass
Category
Shot
Effect #1
IvyCling
Value #1
65
Effect #2
Value #2
Generates two tornadoes on either side before launching them at an enemy.
Pal Blast
Power
150
Cool Time
55
Min Range
500
Max Range
1800
Element Type
Neutral
Category
Shot
Effect #1
Value #1
Effect #2
Value #2
Charges destructive energy before firing a high-powered beam forward across a wide area.